Two MoTacon attendees are on the left. The MoTaacon logo is in the center, and to the right a prompt to Get Your Ticket.
Testionary image
  • Christine Pinto's profile image
Testionary is a team game based on Pictionary, adapted for software testing vocabulary. If you've never played Pictionary: it's a party game where one person draws a word or phrase on a whiteboard while their teammates race to guess what it is. The drawer can't talk, write letters, or use numbers. That's it. The fun comes from terrible drawings and wild guesses. Here's a quick overview of the full Pictionary rules. Testionary keeps that core idea but swaps regular words for software testing terms. One person draws "regression bug" or "Friday deployment." Everyone else shouts guesses. The game uses 5 categories: UI elements, common issues, user actions, testing concepts, and fun scenarios. You can generate words fast with an LLM or write them on sticky notes during the game. It works for meetup icebreakers, team building sessions, onboarding new hires, or any moment when your group needs energy and connection. You don't need drawing skills. You don't need testing experience. You just need a whiteboard and a willingness to laugh at yourself.
TestBash image
  • Christine Pinto's profile image
  • Rosie Sherry's profile image
TestBash feels like stepping into a real-life version of the best online community. The friendships I’ve made there last way beyond the event. It’s the safest, most welcoming place for first-time speakers—where the audience is so supportive that you just can’t fail. You can learn so much from workshops and talks, meet people who might become future colleagues or friends, and share laughs over rubber duckies hidden everywhere. It’s a space where I don’t have to explain why I notice when a developer writes an E2E test. Every conversation can be deep about quality or just a fun life chat. For those 2-3 days, we are all part of one big team.
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