In the world of videogames and mobile apps, the increasing availability of high-speed internet is making patching easier, and creating new challenges for quality. Users are becoming more accepting of so-called "day one patches" and automatically-applied mobile updates. What does this mean for testing, when "we'll fix it later" is becoming an increasingly reliable mantra?
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About Neil Studd
Neil has been testing desktop and web applications for the past 10 years, working with a variety of increasingly agile teams, at companies as diverse as Last.fm and Oracle, and developing these skills further through contributions to freelance and beta-testing projects.
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