Talk Description
In the world of videogames and mobile apps, the increasing availability of high-speed internet is making patching easier, and creating new challenges for quality. Users are becoming more accepting of so-called "day one patches" and automatically-applied mobile updates. What does this mean for testing, when "we'll fix it later" is becoming an increasingly reliable mantra?
Read Neil's blog post on this talk
About Neil Studd
Neil has been testing desktop and web applications for the past 10 years, working with a variety of increasingly agile teams, at companies as diverse as Last.fm and Oracle, and developing these skills further through contributions to freelance and beta-testing projects.